<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>psychosilence's CGPortoflio Gallery</title>
<link>http://psychosilence.cgsociety.org/gallery/</link>
<description>psychosilence's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>3Delicious 2009/2 Showreel</title>
	<link>http://psychosilence.cgsociety.org/gallery/801469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1251669088_small.jpg"><br><br>This is my 2009/2 showreel with stuff i have worked on lately along with older works.<br />
<br />
Breakdown:<br />
www.3delicious.de/flash/breakdown_2009-2.jpg<br />
<br />
Thanks for watching and kind regards,<br />
Anselm]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 16:51:31 +0000</pubDate>
	</item>
	<item>
	<title>Hannover Hardcore 8th Anniversary flyer design</title>
	<link>http://psychosilence.cgsociety.org/gallery/801471</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1251669279_small.jpg"><br><br>Hannover Hardcore 8th Anniversary flyer design...<br />
<br />
its called the discotizer <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
ground cracking done with rayfire tand threads crunching the record cases done with the particle flow toolbox 2, dust done with fumefx. tank base from the internet, modifcations modeled by me <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 16:54:41 +0000</pubDate>
	</item>
	<item>
	<title>DragonBall_Evolution_LavaLake_tryptichon</title>
	<link>http://psychosilence.cgsociety.org/gallery/791451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1249068255_small.jpg"><br><br>Digital Smoke, Embers, Lava Eruptions.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 14:24:18 +0000</pubDate>
	</item>
	<item>
	<title>Crunch Time (We´ve all been there)</title>
	<link>http://psychosilence.cgsociety.org/gallery/769537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1243803252_small.jpg"><br><br>We´ve all been there a million times. We all felt like that during the crunch time of a VFX project. Where we all get to a point where shots just need to be cranked out to finish the gig.<br />
<br />
Please don't get me wrong here, fellow 3D artists. I'm okay where i work <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> This i NO offense at all towards Frantic Films! Really cool people here. Very good spirit.<br />
<br />
Please don´t be offended by the subject <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
With kindest regards,<br />
Anselm]]>
	</description>
	<pubDate>Sun, 31 May 2009 15:54:16 +0000</pubDate>
	</item>
	<item>
	<title>Particle Flow Toolbox #2: Ripping TRYPTICHON</title>
	<link>http://psychosilence.cgsociety.org/gallery/787674</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1248123357_small.jpg"><br><br>This is a Particle Flow Toolbox #2 test for high res mesh damage. The model is a 3D scan with about a million polys.]]>
	</description>
	<pubDate>Mon, 20 Jul 2009 15:55:59 +0000</pubDate>
	</item>
	<item>
	<title>VENUS 3.0</title>
	<link>http://psychosilence.cgsociety.org/gallery/745757</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1237942939_small.jpg"><br><br>Done with the upcoming Particle Flow Toolbox#2]]>
	</description>
	<pubDate>Tue, 24 Mar 2009 20:02:21 +0000</pubDate>
	</item>
	<item>
	<title>The Flight Before Christmas</title>
	<link>http://psychosilence.cgsociety.org/gallery/729639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494425_small.jpg"><br><br>Some Stills from a movie i worked on last spring at Pictorion Magma/Das Werk:<br />
<br />
The Flight Before Christmas<br />
<br />
A full CG feature film available on DVD in the US.]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:07:09 +0000</pubDate>
	</item>
	<item>
	<title>SLR Mercedes</title>
	<link>http://psychosilence.cgsociety.org/gallery/729636</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494179_small.jpg"><br><br>Soem renders of a project i did with mackevision before i left for the USA <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
check out the movie here:<br />
http://www.mackevision.de/black_world.html#/project/42<br />
<br />
remember it is FULL CG!]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:03:02 +0000</pubDate>
	</item>
	<item>
	<title>Hannover Hardcore Summer2008</title>
	<link>http://psychosilence.cgsociety.org/gallery/655657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1216706554_small.jpg"><br><br>Design Layout for our Summer Edition 2008 Rave.<br />
<br />
Theme is explosion obviously...Used RayFire www.mirvadim.com to shatter and detonate the typo and character...<br />
<br />
rendered with mental ray in max...slight postwork in PS but that´s pretty much MR out of the box...]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 06:02:43 +0000</pubDate>
	</item>
	<item>
	<title>The Dandy Flower Blow</title>
	<link>http://psychosilence.cgsociety.org/gallery/634165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407109_small.jpg"><br><br>The dandy flower blow:<br />
<br />
FumeFX fluid simulation for extremely realistic movement and Particle Flow for variable shape handling (shader,size,rotation,spin,acceleration needed to rip it off finally, etc...) Renderings done in VRay.]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:58:32 +0000</pubDate>
	</item>
	<item>
	<title>Avocado Shader Test</title>
	<link>http://psychosilence.cgsociety.org/gallery/634164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407054_small.jpg"><br><br>Avocado Shader Test<br />
<br />
rendered in VRay, little Comp in Fusion]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:57:38 +0000</pubDate>
	</item>
	<item>
	<title>Particle FLow Toolbox #2 Preview: PhysXGlue Bomb</title>
	<link>http://psychosilence.cgsociety.org/gallery/729642</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494879_small.jpg"><br><br>Particle FLow Toolbox #2 Preview: PhysXGlue Bomb<br />
<br />
check it out in motion here please:<br />
http://www.3delicious.de/spielwiese/BETA/public/PhysXGlue_Breakable08bomb.mov]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:14:51 +0000</pubDate>
	</item>
	<item>
	<title>particle flow driven neural network</title>
	<link>http://psychosilence.cgsociety.org/gallery/634163</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211406954_small.jpg"><br><br>particle flow driven neural network for a TV intro and trailer.<br />
<br />
- pflow+glu3d, vray]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:55:58 +0000</pubDate>
	</item>
	<item>
	<title>OPEL Driving Exitement</title>
	<link>http://psychosilence.cgsociety.org/gallery/634162</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211406857_small.jpg"><br><br>this is a still from the latest imagefilm for OPEL i worked on along with other artists. The particle pixie dust was my main part.<br />
<br />
- vray, particle flow, krakatoa, fusion]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:54:22 +0000</pubDate>
	</item>
	<item>
	<title>R&D Porsche</title>
	<link>http://psychosilence.cgsociety.org/gallery/634173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211408554_small.jpg"><br><br>R&amp;D Porsche...]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:22:38 +0000</pubDate>
	</item>
	<item>
	<title>Rapper Particles Collection</title>
	<link>http://psychosilence.cgsociety.org/gallery/634174</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211409498_small.jpg"><br><br>Collection of my rapper pinboard done with Particle Flow Toolbox#3.<br />
<br />
animated height and distribution by grayscale<br />
<br />
check my showreel to see it in motion <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:38:23 +0000</pubDate>
	</item>
	<item>
	<title>Rapper Pinboard Collection</title>
	<link>http://psychosilence.cgsociety.org/gallery/600239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1203945887_small.jpg"><br><br>Collection of my Rapper Pinboard done with Particle Flow Toolbox#3.]]>
	</description>
	<pubDate>Mon, 25 Feb 2008 13:24:50 +0000</pubDate>
	</item>
	<item>
	<title>Liquid Dress</title>
	<link>http://psychosilence.cgsociety.org/gallery/544156</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1191000059_small.jpg"><br><br>I was inspired by Gisele Bündchen´s Ipanema advertisements so i don´t claim any credits for the idea itself:<br />
http://vnexpress.net/Vietnam/Van-hoa/2007/09/3B9FA5BE/gisele2.jpg<br />
http://f.i.uol.com.br/folha/ilustrada/images/0726053.jpg<br />
<br />
Commens &amp; Critiques are welcome as usual <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I used FumeFX to drive the swirly motion of the basic skirt layer then piped that motion into Particle Flow and wrapped it into Glu3D using it´s PWrapper. For all the splashes and splash streaks i used the Particle Flow Toolbox #3 which gives way better and more versatile control over all the motion going on than the regular Particle Flow operators. Especially &quot;Random Walk&quot;, &quot;Blur Wind&quot; and &quot;Cache Disk&quot; came handy here. Then again the particles were wrapped into a PWrapper for meta particle generation. So it´s a pretty good canon between FumeFX and Particle Flow Toolbox #3 for the motion. I simulated 4 layers of water motion/splashes in total. Then i set up a very straight foreward water/glas VRay material not even worth to be explained any further. To have a nice alpha channel i modeled the woman´s chest and upper legs in lowpoly and camera projected the stock image on it using CameraMapperPixel on a standard material, as basic as it can be <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /> The lights and camera were matched to the stock image and then every layer was rendered with VRay. Post effects done in PhotoShop.<br />
<br />
Credit for the Stock Image goes to mjranum-stock.<br />
Artist: http://mjranum-stock.deviantart.com/<br />
Stock Image: http://mjranum-stock.deviantart.com/art/Various-6-55379410<br />
<br />
Used with explicit permission!<br />
<br />
Hope u like it.<br />
Kindest regards,<br />
Anselm]]>
	</description>
	<pubDate>Wed, 26 Sep 2007 20:43:54 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 3</title>
	<link>http://psychosilence.cgsociety.org/gallery/529023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117260_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:47:55 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/529021</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117202_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:46:47 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 1</title>
	<link>http://psychosilence.cgsociety.org/gallery/529019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117145_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:45:52 +0000</pubDate>
	</item>
	<item>
	<title>Venus 2.0</title>
	<link>http://psychosilence.cgsociety.org/gallery/324778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1141480451_small.jpg"><br><br>Project description : After i posted a tutorial a whlie ago about creating ParticleSplines with ParticleFLow and a little MaxScript. I decided to create an image showing this technique. I was inspired by the Venus by Milo of cause I used 3D Studio Max 7.1 for the ParticleSplines and PhotoShop CS2 and AfterEffects 6.1 for the decent postproduction (to comp together color-,specular-, ambient occlusion pass and the background image. Color corrention and little glow/grain here and there) Productiontime was about 10day on and off excluding rendertime. This image won the 2nd plance at the Animago 2006 awards in the category Home&gt;Still&gt;Art by the way.]]>
	</description>
	<pubDate>Sat, 04 Mar 2006 13:54:14 +0000</pubDate>
	</item>
	<item>
	<title>Leopard 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/210758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1108402019_small.jpg"><br><br>During my internship here at the Soul|Pix Studios in Hannover/Germany i practised Vray Shader constructing, lighting, texturing and rendering with this scene.<br />
I used 3D Studio MAX 7 with Vray.<br />
The Model is from the &quot;De Espona Model Collection&quot; so NON of the modeling work was done by me. Please no credits for this part.<br />
I textured this tank in Bodypaint3D with a wacom graphire3 tablet.<br />
Now the really interesting facts about this location ;-) it´s a training spot for our army near my parents house. The three destroyed tanks are a memorial of WW2. The day i took this picture the sky was brilliant for taking reference pictures. Nearlly a clear 128,128,128 RGB value of the sky :-D<br />
This Image won the 1st place at the Animago Award 2005 in the category Education&gt;Still&gt;Vehicles.<br />
PsychoSilence<br />
<a href="http://core2core.de/images/leopard2.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Mon, 14 Feb 2005 17:27:03 +0000</pubDate>
	</item>
	<item>
	<title>CROWN MACAU TV commercial featuring Chow Yun-Fat TRYPTICHON</title>
	<link>http://psychosilence.cgsociety.org/gallery/529509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187209261_small.jpg"><br><br>This is a tryptichon of a commercial for a six star hotel in macau called CROWN Plaza featuring Chow Yun-Fat we did at BlackMountain in Stuttgart. the images are pre-compositing NOT final!<br />
<br />
watch the commercial here:<br />
http://youtube.com/watch?v=tdAL-RUYkhU]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 20:21:03 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Mermaid</title>
	<link>http://psychosilence.cgsociety.org/gallery/434435</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1164621913_small.jpg"><br><br>Stills and Breakdowns taken from the current CLOROX-Commercial &quot;Mermaid&quot;. The VFX company BlackMountain generated the CG parts of both CLOROX Spots (Mermaid &amp; Pirates) wich can be viewed at www.velvet.de &gt; velvet.film.<br />
<br />
Director: Matthias Zentner <br />
Agency: DDB San Francisco <br />
Client: Velvet Mediendesign <br />
CG: BlackMoutnain VFX <br />
Art Director: Andreas Illenseer <br />
Compositing: velvet.film <br />
<br />
Artists:<br />
Gabriel Silver (Christian Weckmann) <br />
Ardworx (Christian Zilliken) <br />
PsychoSilence/3Delicious (Anselm v. Seherr-Thoß) <br />
FXcalibur (Mariusz Wesierski) <br />
Houndman (Markus Hund) <br />
Andy-Arbeit (Andreas Böninghoff) <br />
Toby (Tobias , Animation) <br />
]]>
	</description>
	<pubDate>Mon, 27 Nov 2006 10:05:17 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 3</title>
	<link>http://psychosilence.cgsociety.org/gallery/529016</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187116664_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:37:52 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/529014</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187116364_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:32:50 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 1</title>
	<link>http://psychosilence.cgsociety.org/gallery/528989</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187114072_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 17:54:58 +0000</pubDate>
	</item>
	<item>
	<title>Ready for SUSHI</title>
	<link>http://psychosilence.cgsociety.org/gallery/465956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1172010818_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
<br />
all rendered with VRay using SSS...<br />
<br />
hope you like ´em! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
kind regards and thanks in advance<br />
<br />
anselm]]>
	</description>
	<pubDate>Tue, 20 Feb 2007 22:34:10 +0000</pubDate>
	</item>
	<item>
	<title>The Stadium</title>
	<link>http://psychosilence.cgsociety.org/gallery/472604</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1173521916_small.jpg"><br><br>&quot;Particle Planting&quot; - Filling a stadium with over 44,000 chairs<br />
<br />
It took me one work day only for R&amp;D plus setup to plant over 44,000 chairs into a stadium. That displays how versatile PFlow really is!<br />
One single PFlow system controls all 44,000 chairs consisting of 6 different types of chairs and shaders. Notice that the flow even builds the flag of Katar in the upper right corner of the image.<br />
Created with Autodesk 3D Studio MAX 8 with Particle Flow Toolbox#1 by Anselm von Seherr - Thoß (aka. PsychoSilence) for an &quot;ASIA GAMES 2006&quot; spot. © 2006 BlackMountain VFX Stuttgart/Germany (www.blackmountain.de).]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:18:38 +0000</pubDate>
	</item>
	<item>
	<title>ASIA Games 2006 Doha TRYPTICHON</title>
	<link>http://psychosilence.cgsociety.org/gallery/529504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187208907_small.jpg"><br><br>ASIA Games 2006 DOHA<br />
<br />
We did the stadium entirely in CG. It took me one work day only for R&amp;D plus setup to plant over 44,000 chairs into a stadium. That displays how versatile PFlow really is!<br />
One single PFlow system controls all 44,000 chairs consisting of 6 different types of chairs and shaders. Notice that the PFlow even builds the flag of Katar in the upper right corner of the image.<br />
<br />
i wrote a tutorial about it:<br />
http://www.cgarena.com/freestuff/tutorials/max/particleplanting/index.html<br />
<br />
the stadium is featured in the ORBAZ.COM gallery, the creators of ParticleFlow <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
CG: BlackMountain<br />
Client : velvet mediendesign<br />
Agency: Grey Beirut<br />
Director : Matthias Zentner]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 20:13:20 +0000</pubDate>
	</item>
	<item>
	<title>RENAULT Commercial</title>
	<link>http://psychosilence.cgsociety.org/gallery/529512</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187209785_small.jpg"><br><br>This is a tryptichon of a Renault commercial we did at BlackMountain in Stuttgart. I basicly helped out with the Shading when time was running out only.<br />
<br />
http://www.fxit.de/html/content_commercials10.html<br />
<br />
CREDITS<br />
<br />
Agency: Publicis Wien<br />
Production: Filmhaus Wien<br />
Producer: Dr. Wolfi Ramml/Lisi Kuhn<br />
Director: Florian Kehrer<br />
Postproduction Producer: Uli Kunz<br />
Editor(Layout): Nina Chmielewski<br />
VFX Artist: Markus Hauf<br />
3D Artists(Room): Black Mountain<br />
3D Artist(Auto): Gunnar Radeloff<br />
2D Artist: Franz Steiner<br />
<br />
]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 20:29:47 +0000</pubDate>
	</item>
	<item>
	<title>RENAULT Commercial</title>
	<link>http://psychosilence.cgsociety.org/gallery/529513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187209977_small.jpg"><br><br> This is a Renault commercial we did at BlackMountain in Stuttgart. I basicly helped out with the Shading when time was running out only.<br />
http://www.fxit.de/html/content_commercials10.html<br />
CREDITS<br />
Agency: Publicis Wien<br />
Production: Filmhaus Wien<br />
Producer: Dr. Wolfi Ramml/Lisi Kuhn<br />
Director: Florian Kehrer<br />
Postproduction Producer: Uli Kunz<br />
Editor(Layout): Nina Chmielewski<br />
VFX Artist: Markus Hauf<br />
3D Artists(Room): Black Mountain<br />
3D Artist(Auto): Gunnar Radeloff<br />
2D Artist: Franz Steiner]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 20:32:59 +0000</pubDate>
	</item>
	<item>
	<title>Tunnel Inferno</title>
	<link>http://psychosilence.cgsociety.org/gallery/638358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1212444004_small.jpg"><br><br>Tunnel Inferno:<br />
<br />
max7, afterburn3, after effects 6.5.1<br />
<br />
done in 2005]]>
	</description>
	<pubDate>Mon, 02 Jun 2008 22:00:10 +0000</pubDate>
	</item>
	<item>
	<title>some older flyer designs</title>
	<link>http://psychosilence.cgsociety.org/gallery/634172</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211408239_small.jpg"><br><br>some older flyer designs...not much more to add here...]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:17:25 +0000</pubDate>
	</item>
	<item>
	<title>Hannover Hardcore 6th Anniversary flyer design</title>
	<link>http://psychosilence.cgsociety.org/gallery/634166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407201_small.jpg"><br><br>Hannover Hardcore 6th Anniversary Flyer<br />
<br />
we had 20 Parties in this 6 years so 20 Nails and a roman 6 (VI) carved into the burning/cooking heart...<br />
<br />
vray, fumefx<br />
<br />
hope u like it even if its a lil brutal <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />.<br />
<br />
]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:00:07 +0000</pubDate>
	</item>
	<item>
	<title>Mercedes c230i</title>
	<link>http://psychosilence.cgsociety.org/gallery/472605</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1173522274_small.jpg"><br><br>VRay Shader training...]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:24:50 +0000</pubDate>
	</item>
	<item>
	<title>The Helmet</title>
	<link>http://psychosilence.cgsociety.org/gallery/634169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407707_small.jpg"><br><br>The Helmet...<br />
<br />
actually a 3 years old flyer design layout for one of our Hannover Hardcore raves. Obviously a Full Metal Jacket spoof <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:08:31 +0000</pubDate>
	</item>
	<item>
	<title>Don (Poser Default VS VRay)</title>
	<link>http://psychosilence.cgsociety.org/gallery/434503</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1164638493_small.jpg"><br><br>This is &quot;Don&quot; the defaultest default character in Poser...<br />
<br />
the task was to enhance the exported model in max with shading ONLY. I used VRay SSS Shaders and BodyPaint for the texturing.<br />
<br />
story: &quot;donny default&quot; as i call him is a vamp and gets angry from frame to frame...]]>
	</description>
	<pubDate>Mon, 27 Nov 2006 14:41:43 +0000</pubDate>
	</item>
	<item>
	<title>End of a Joyride</title>
	<link>http://psychosilence.cgsociety.org/gallery/472610</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1173522657_small.jpg"><br><br>This scene was one of my sparetime light testings. i rendered and enlightened it in 5 different light situations such as daaylight, evening, afternoon, night, early morning...<br />
<br />
the car was taken from the de espona collection so no credits for that.<br />
<br />
the enviroment was moddeled in only a few hours only to have some filling for the scene.<br />
<br />
the idea with the turtle came later on...i needed a reason for the driver to hit the breaks hard...<br />
<br />
so finally this is no serious work of mine. no attempt to photorealism at all. just to practise lighting and vray settings to optimise speed...don´t be to harsh <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:30:59 +0000</pubDate>
	</item>
	<item>
	<title>Excrementor</title>
	<link>http://psychosilence.cgsociety.org/gallery/410753</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1159461265_small.jpg"><br><br>This is a VRay Shader for research purposes only...just wanted to create something offending <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
don´t take this too serious<br />
<br />
regards<br />
<br />
anselm]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 16:34:28 +0000</pubDate>
	</item>
	<item>
	<title>Combots Football Masters</title>
	<link>http://psychosilence.cgsociety.org/gallery/638357</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1212443883_small.jpg"><br><br>Character VFX for the Combots Football Masters.<br />
<br />
See Full movieclips at SoulPix: http://www.soulpix.de/clips/projects/fbm.mov]]>
	</description>
	<pubDate>Mon, 02 Jun 2008 21:58:06 +0000</pubDate>
	</item>
	<item>
	<title>Toon Characters / FUR FX</title>
	<link>http://psychosilence.cgsociety.org/gallery/472611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1173522928_small.jpg"><br><br>Some toon chars i did the FUR FX for...the guy on hte right is me as a comic character <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:35:30 +0000</pubDate>
	</item>
	<item>
	<title>Nintendo DS</title>
	<link>http://psychosilence.cgsociety.org/gallery/472607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1173522385_small.jpg"><br><br>MAYA NURBS modelling, Mental Ray Shading]]>
	</description>
	<pubDate>Sat, 10 Mar 2007 10:26:26 +0000</pubDate>
	</item>
</channel>
</rss>
