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<rss version="2.0">
<channel>
<title>psychosilence's CGPortoflio Gallery</title>
<link>http://psychosilence.cgsociety.org/gallery/</link>
<description>psychosilence's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>League of Legends Game Cinematic </title>
	<link>http://psychosilence.cgsociety.org/gallery/1111126</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1370900264_small.jpg"><br><br>Some of my &quot;League of Legends&quot; Game Cinematic - Shot elements while i was at BLUR studios last August to October. The cinematic was just now released and can be watched here in full length:<br />
www.youtube.com/watch?v=tEnsqpThaFg]]>
	</description>
	<pubDate>Mon, 10 Jun 2013 16:37:46 +0000</pubDate>
	</item>
	<item>
	<title>HTC Titan Launch</title>
	<link>http://psychosilence.cgsociety.org/gallery/1048042</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1335458922_small.jpg"><br><br>http://vimeo.com/28334091<br />
This is the Making Of of the latest commercial(s) i worked on. It's a double feature for the new line of HTC cell phones for 1stAvenueMachine in New York.<br />
<br />
Make sure to check out the other half of the making of: www.vimeo.com/28391158<br />
I don't wanna spend much time typing details about the shots since the annotations are in the video this time <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Hope you like it! ]]>
	</description>
	<pubDate>Thu, 26 Apr 2012 11:48:45 +0000</pubDate>
	</item>
	<item>
	<title>HTC Radar Launch</title>
	<link>http://psychosilence.cgsociety.org/gallery/1048043</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1335458984_small.jpg"><br><br>http://vimeo.com/28391158<br />
<br />
<br />
This is the Making Of of the latest commercial(s) i worked on. It's a double feature for the new line of HTC cell phones for 1stAvenueMachine in New York.<br />
<br />
Make sure to check out the other half of the making of: www.vimeo.com/28334091<br />
I don't wanna spend much time typing details about the shots since the annotations are in the video this time <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Hope you like it! ]]>
	</description>
	<pubDate>Thu, 26 Apr 2012 11:49:46 +0000</pubDate>
	</item>
	<item>
	<title>Black Eyed Peas - The Time [Dirty Bit]</title>
	<link>http://psychosilence.cgsociety.org/gallery/1048041</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1335458652_small.jpg"><br><br>The new Black Eyed Peas music video takes a kind bow in the direction of the fabulous short film PIXELS www.vimeo.com/13362364 by Patrick Jean.<br />
<br />
We finished 17 shots for the new video in 3 weeks and took over and redid 1 shot from Asylum VFX that ironically dropped dead on deadline day :(<br />
I did the initial R&amp;D (you might have seen this: www.vimeo.com/14869572), the master particle setup and rendering setup as well as most of the rendering. Particle Flow Box#2's BirthGrid as well as a Particle Flow Box#3's abilities to read geometry parameters and shaders did speed up the workflow dramatically. Fergie's materialization was achieved by John Rand with Krakatoa PRT Volumes and KCMs as well as Krakatoa Particle Flow operators. Renderings done with VRay. Supervision, some 3D and Comp done by Rodrigo Washington/Animaholics.<br />
<br />
Full video can be watched on the BEP YouTube Channel:<br />
www.youtube.com/watch?v=JwQZQygg3Lk<br />
]]>
	</description>
	<pubDate>Thu, 26 Apr 2012 11:44:14 +0000</pubDate>
	</item>
	<item>
	<title>Yoko the Yeti - Movie VFX</title>
	<link>http://psychosilence.cgsociety.org/gallery/1048039</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1335458427_small.jpg"><br><br>Short but fun gig. FumeFX for a Yeti chase.<br />
Animation provided by FIDO. The final effect is pretty subtle.<br />
Check out the MakingOf here: http://vimeo.com/39642148]]>
	</description>
	<pubDate>Thu, 26 Apr 2012 11:40:32 +0000</pubDate>
	</item>
	<item>
	<title>PRIEST - Stills</title>
	<link>http://psychosilence.cgsociety.org/gallery/991999</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900123_small.jpg"><br><br>Stills from the Priest movie i worked on at SpyPost in San Fransisco.<br />
I did Debris, Sand, Fire, Explosions, Sparks, Animation.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:08:45 +0000</pubDate>
	</item>
	<item>
	<title>G.I. Joe - Rise of Cobra Stills 02</title>
	<link>http://psychosilence.cgsociety.org/gallery/992008</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309901504_small.jpg"><br><br>I worked as VFX TD on GI Joe - Raise of Cobra. ]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:31:47 +0000</pubDate>
	</item>
	<item>
	<title>Gazprom Snow Horse MakingOf 10</title>
	<link>http://psychosilence.cgsociety.org/gallery/992007</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309901312_small.jpg"><br><br>Some more stills from the MakingOf and Final spot for Gazprom.<br />
<br />
Watch the MakingOf here:<br />
http://vimeo.com/16941514]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:28:35 +0000</pubDate>
	</item>
	<item>
	<title>suzuki_sx4</title>
	<link>http://psychosilence.cgsociety.org/gallery/992006</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309901170_small.jpg"><br><br>Digital dust and debris (FumeFX, Krakatoa &amp;amp; VRay) for a Suzuki commercial.<br />
<br />
Watch the video here:<br />
www.vimeo.com/13221500]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:26:12 +0000</pubDate>
	</item>
	<item>
	<title>Clorox - Mermaids Stills</title>
	<link>http://psychosilence.cgsociety.org/gallery/992003</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900325_small.jpg"><br><br>Clorox Commercial: Mermaids<br />
This is a golden oldie i was working in 2006 as a VRay shading artist.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:12:07 +0000</pubDate>
	</item>
	<item>
	<title>G.I. Joe - Rise of Cobra Stills</title>
	<link>http://psychosilence.cgsociety.org/gallery/992004</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900401_small.jpg"><br><br>I worked as VFX TD on GI Joe - Raise of Cobra.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:13:23 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://psychosilence.cgsociety.org/gallery/992002</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900256_small.jpg"><br><br>Clorox Commercial: Pirates<br />
This is a golden oldie i was working in 2006 as a VRay shading artist.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:10:58 +0000</pubDate>
	</item>
	<item>
	<title>Gazprom Snow Horse MakingOf 09</title>
	<link>http://psychosilence.cgsociety.org/gallery/992001</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900197_small.jpg"><br><br>This is a collection of MakingOF-Stills that show R&amp;amp;D to final execution i did for a commercial. Many roads have been taken to the final product. I want to show the progression here since this part comes too shot very often.<br />
<br />
I'd like to point out that the environment and car are full CG as well in most shots done by the fabulous talent at IXOR3D in Athens, Greece.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:10:00 +0000</pubDate>
	</item>
	<item>
	<title>Black Eyed Peas - Time (Dirty Bit) Making Of Still</title>
	<link>http://psychosilence.cgsociety.org/gallery/991998</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1309900041_small.jpg"><br><br>The new Black Eyed Peas music video takes a kind bow in the direction of the fabulous short film PIXELS www.vimeo.com/&amp;amp;#8203;13362364 by Patrick Jean.<br />
<br />
Watch the making of here:<br />
www.vimeo.com/17233133<br />
<br />
We finished 17 shots for the new video in 3 weeks and took over and redid 1 shot from Asylum VFX that ironically dropped dead on deadline day :(<br />
I did the initial R&amp;amp;D (you might have seen this: vimeo.com/&amp;amp;#8203;14869572), the master particle setup and rendering setup as well as most of the rendering. Particle Flow Box#2's BirthGrid as well as a Particle Flow Box#3's abilities to read geometry parameters and shaders did speed up the workflow dramatically.]]>
	</description>
	<pubDate>Tue, 05 Jul 2011 16:07:24 +0000</pubDate>
	</item>
	<item>
	<title>3Delicious 2009/2 Showreel</title>
	<link>http://psychosilence.cgsociety.org/gallery/801469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1251669088_small.jpg"><br><br>This is my 2009/2 showreel with stuff i have worked on lately along with older works.<br />
<br />
Breakdown:<br />
www.3delicious.de/flash/breakdown_2009-2.jpg<br />
<br />
Thanks for watching and kind regards,<br />
Anselm]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 16:51:31 +0000</pubDate>
	</item>
	<item>
	<title>Disintegrate in Style</title>
	<link>http://psychosilence.cgsociety.org/gallery/981804</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1306203494_small.jpg"><br><br>Car disintegration done with Particle Flow Toolbox #3, Krakatoa, FumeFX and VRay]]>
	</description>
	<pubDate>Mon, 23 May 2011 21:18:33 +0000</pubDate>
	</item>
	<item>
	<title>Gazprom Commercial (An evolution)</title>
	<link>http://psychosilence.cgsociety.org/gallery/938915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1291063787_small.jpg"><br><br>Please watch in addition:<br />
http://vimeo.com/16941514<br />
<br />
This is a collection of videos that show R&amp;amp;D to final execution i did for a commercial. Many roads have been taken to the final product. I want to show the progression here since this part comes too shot very often.<br />
<br />
I'd like to point out that the environment and car are full CG as well in most shots done by the fabulous talent at IXOR3D in Athens, Greece. ]]>
	</description>
	<pubDate>Mon, 29 Nov 2010 14:49:51 +0000</pubDate>
	</item>
	<item>
	<title>VW Scirocco - Peel</title>
	<link>http://psychosilence.cgsociety.org/gallery/938916</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1291063838_small.jpg"><br><br>Particle Flow Toolbox#2, Vray. Car is from the Evermotion Car Collection. Optimized shaders for speed.]]>
	</description>
	<pubDate>Mon, 29 Nov 2010 14:50:48 +0000</pubDate>
	</item>
	<item>
	<title>Constructor - A Particle System</title>
	<link>http://psychosilence.cgsociety.org/gallery/915813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1283372590_small.jpg"><br><br>This is an R&amp;amp;D piece about shape generation.<br />
<br />
The high res model is prefractured with &amp;quot;deconstructor&amp;quot; by Marc Lorenz then passed on to particle flow's BirthGroup and triggered with a deflector. The particles drift away and ease into their final shape, rotation and position. Every fragment maintains it's original Mental Ray or VRay shader (Model is from Evermotion's Car Collection).<br />
<br />
Just a fancy way to build up what ever object you can fracture <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Watch the VIMEO video in 1024x1024 here:<br />
http://vimeo.com/14597952<br />
<br />
Hope you like it.<br />
Ansi]]>
	</description>
	<pubDate>Wed, 01 Sep 2010 15:23:14 +0000</pubDate>
	</item>
	<item>
	<title>deflated</title>
	<link>http://psychosilence.cgsociety.org/gallery/907047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1280772934_small.jpg"><br><br>Some of you might remember the molten iPad i did a little while ago:<br />
<br />
http://www.chaosgroup.com/forums/vbulletin/showthread.php?49472-melt<br />
<br />
Here is my latest doodle &amp;quot;deflated&amp;quot; i did waiting on simulations to finish on my other machine <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
http://www.incendii.com/gallery/deflated.jpg<br />
<br />
The model is a hires 2010 CAMARO from the Evermotion Car Collection. Some postwork in PS of course but the model itself is pretty much what came out of Max. To &amp;quot;deflate&amp;quot; the camaro i used the same technique as in the &amp;quot;melt&amp;quot; image but with alot more particles and alot higher resolution mesh. I created a low poly version of the camaro and filled it with aruond 1500 particles in particle flow, then i used the PhysXGlue feature in the Particle Flow Toolbox2 to glue the particles together very loosley to achieve the gello/gooey consistancy. Then i used the Particle Skinner to skin wrap the highres camaro to teh particles. The viewport previews of the wobbly car look rather funny, i might post them later <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
hope you like it! nothing big just doodles <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Ansi]]>
	</description>
	<pubDate>Mon, 02 Aug 2010 13:15:37 +0000</pubDate>
	</item>
	<item>
	<title>melt</title>
	<link>http://psychosilence.cgsociety.org/gallery/879679</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1273156041_small.jpg"><br><br>Some doodle with Particle Flow Box #2 and VRay. Took me an evening to do on the notebook while the workstation was simulating fumefx.<br />
<br />
A Deflated or molten IPad. Since I'm the opinion you get something nice that runs 3DS Max for the price of an IPad 3G<br />
<br />
Some postwork in PhotoShop but very minor (Gradient Overlay, Contrast, Blur here and there, Chromatic Abberation, Vignette)<br />
<br />
Hi-Res Version: http://www.3delicious.de/flash/gallery/full/3delicious_melt.jpg<br />
<br />
Hope you like it.<br />
Anselm ]]>
	</description>
	<pubDate>Thu, 06 May 2010 09:27:29 +0000</pubDate>
	</item>
	<item>
	<title>ABSOLUT Pilsener</title>
	<link>http://psychosilence.cgsociety.org/gallery/875607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1272043351_small.jpg"><br><br>I saw this amazing add by PSYOP for ABSOLUT Vodka a coupla days ago:<br />
<br />
http://florianwitzel.com/films/absolut/?refresh=1<br />
<br />
I personally prefer Beer though so here is &amp;quot;ABSOLUT Pilsener&amp;quot; <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
Rendered with mental ray. Fluid done with Particle Flow and Glu3D's PWrapper. Postwork in Fusion.]]>
	</description>
	<pubDate>Fri, 23 Apr 2010 12:22:34 +0000</pubDate>
	</item>
	<item>
	<title>Hannover Hardcore 8th Anniversary flyer design</title>
	<link>http://psychosilence.cgsociety.org/gallery/801471</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1251669279_small.jpg"><br><br>Hannover Hardcore 8th Anniversary flyer design...<br />
<br />
its called the discotizer <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
ground cracking done with rayfire tand threads crunching the record cases done with the particle flow toolbox 2, dust done with fumefx. tank base from the internet, modifcations modeled by me <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 16:54:41 +0000</pubDate>
	</item>
	<item>
	<title>DragonBall_Evolution_LavaLake_tryptichon</title>
	<link>http://psychosilence.cgsociety.org/gallery/791451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1249068255_small.jpg"><br><br>Digital Smoke, Embers, Lava Eruptions.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 14:24:18 +0000</pubDate>
	</item>
	<item>
	<title>Crunch Time (We´ve all been there)</title>
	<link>http://psychosilence.cgsociety.org/gallery/769537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1243803252_small.jpg"><br><br>We´ve all been there a million times. We all felt like that during the crunch time of a VFX project. Where we all get to a point where shots just need to be cranked out to finish the gig.<br />
<br />
Please don't get me wrong here, fellow 3D artists. I'm okay where i work <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> This i NO offense at all towards Frantic Films! Really cool people here. Very good spirit.<br />
<br />
Please don´t be offended by the subject <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
With kindest regards,<br />
Anselm]]>
	</description>
	<pubDate>Sun, 31 May 2009 15:54:16 +0000</pubDate>
	</item>
	<item>
	<title>Particle Flow Toolbox #2: Ripping TRYPTICHON</title>
	<link>http://psychosilence.cgsociety.org/gallery/787674</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1248123357_small.jpg"><br><br>This is a Particle Flow Toolbox #2 test for high res mesh damage. The model is a 3D scan with about a million polys.]]>
	</description>
	<pubDate>Mon, 20 Jul 2009 15:55:59 +0000</pubDate>
	</item>
	<item>
	<title>VENUS 3.0</title>
	<link>http://psychosilence.cgsociety.org/gallery/745757</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1237942939_small.jpg"><br><br>Done with the upcoming Particle Flow Toolbox#2]]>
	</description>
	<pubDate>Tue, 24 Mar 2009 20:02:21 +0000</pubDate>
	</item>
	<item>
	<title>The Flight Before Christmas</title>
	<link>http://psychosilence.cgsociety.org/gallery/729639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494425_small.jpg"><br><br>Some Stills from a movie i worked on last spring at Pictorion Magma/Das Werk:<br />
<br />
The Flight Before Christmas<br />
<br />
A full CG feature film available on DVD in the US.]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:07:09 +0000</pubDate>
	</item>
	<item>
	<title>SLR Mercedes</title>
	<link>http://psychosilence.cgsociety.org/gallery/729636</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494179_small.jpg"><br><br>Soem renders of a project i did with mackevision before i left for the USA <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
check out the movie here:<br />
http://www.mackevision.de/black_world.html#/project/42<br />
<br />
remember it is FULL CG!]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:03:02 +0000</pubDate>
	</item>
	<item>
	<title>Hannover Hardcore Summer2008</title>
	<link>http://psychosilence.cgsociety.org/gallery/655657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1216706554_small.jpg"><br><br>Design Layout for our Summer Edition 2008 Rave.<br />
<br />
Theme is explosion obviously...Used RayFire www.mirvadim.com to shatter and detonate the typo and character...<br />
<br />
rendered with mental ray in max...slight postwork in PS but that´s pretty much MR out of the box...]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 06:02:43 +0000</pubDate>
	</item>
	<item>
	<title>The Dandy Flower Blow</title>
	<link>http://psychosilence.cgsociety.org/gallery/634165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407109_small.jpg"><br><br>The dandy flower blow:<br />
<br />
FumeFX fluid simulation for extremely realistic movement and Particle Flow for variable shape handling (shader,size,rotation,spin,acceleration needed to rip it off finally, etc...) Renderings done in VRay.]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:58:32 +0000</pubDate>
	</item>
	<item>
	<title>Avocado Shader Test</title>
	<link>http://psychosilence.cgsociety.org/gallery/634164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211407054_small.jpg"><br><br>Avocado Shader Test<br />
<br />
rendered in VRay, little Comp in Fusion]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:57:38 +0000</pubDate>
	</item>
	<item>
	<title>Particle FLow Toolbox #2 Preview: PhysXGlue Bomb</title>
	<link>http://psychosilence.cgsociety.org/gallery/729642</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g34/49434/49434_1234494879_small.jpg"><br><br>Particle FLow Toolbox #2 Preview: PhysXGlue Bomb<br />
<br />
check it out in motion here please:<br />
http://www.3delicious.de/spielwiese/BETA/public/PhysXGlue_Breakable08bomb.mov]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 21:14:51 +0000</pubDate>
	</item>
	<item>
	<title>particle flow driven neural network</title>
	<link>http://psychosilence.cgsociety.org/gallery/634163</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211406954_small.jpg"><br><br>particle flow driven neural network for a TV intro and trailer.<br />
<br />
- pflow+glu3d, vray]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:55:58 +0000</pubDate>
	</item>
	<item>
	<title>OPEL Driving Exitement</title>
	<link>http://psychosilence.cgsociety.org/gallery/634162</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211406857_small.jpg"><br><br>this is a still from the latest imagefilm for OPEL i worked on along with other artists. The particle pixie dust was my main part.<br />
<br />
- vray, particle flow, krakatoa, fusion]]>
	</description>
	<pubDate>Wed, 21 May 2008 21:54:22 +0000</pubDate>
	</item>
	<item>
	<title>R&D Porsche</title>
	<link>http://psychosilence.cgsociety.org/gallery/634173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211408554_small.jpg"><br><br>R&amp;D Porsche...]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:22:38 +0000</pubDate>
	</item>
	<item>
	<title>Rapper Particles Collection</title>
	<link>http://psychosilence.cgsociety.org/gallery/634174</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1211409498_small.jpg"><br><br>Collection of my rapper pinboard done with Particle Flow Toolbox#3.<br />
<br />
animated height and distribution by grayscale<br />
<br />
check my showreel to see it in motion <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Wed, 21 May 2008 22:38:23 +0000</pubDate>
	</item>
	<item>
	<title>Rapper Pinboard Collection</title>
	<link>http://psychosilence.cgsociety.org/gallery/600239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1203945887_small.jpg"><br><br>Collection of my Rapper Pinboard done with Particle Flow Toolbox#3.]]>
	</description>
	<pubDate>Mon, 25 Feb 2008 13:24:50 +0000</pubDate>
	</item>
	<item>
	<title>Liquid Dress</title>
	<link>http://psychosilence.cgsociety.org/gallery/544156</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1191000059_small.jpg"><br><br>I was inspired by Gisele Bündchen´s Ipanema advertisements so i don´t claim any credits for the idea itself:<br />
http://vnexpress.net/Vietnam/Van-hoa/2007/09/3B9FA5BE/gisele2.jpg<br />
http://f.i.uol.com.br/folha/ilustrada/images/0726053.jpg<br />
<br />
Commens &amp; Critiques are welcome as usual <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I used FumeFX to drive the swirly motion of the basic skirt layer then piped that motion into Particle Flow and wrapped it into Glu3D using it´s PWrapper. For all the splashes and splash streaks i used the Particle Flow Toolbox #3 which gives way better and more versatile control over all the motion going on than the regular Particle Flow operators. Especially &quot;Random Walk&quot;, &quot;Blur Wind&quot; and &quot;Cache Disk&quot; came handy here. Then again the particles were wrapped into a PWrapper for meta particle generation. So it´s a pretty good canon between FumeFX and Particle Flow Toolbox #3 for the motion. I simulated 4 layers of water motion/splashes in total. Then i set up a very straight foreward water/glas VRay material not even worth to be explained any further. To have a nice alpha channel i modeled the woman´s chest and upper legs in lowpoly and camera projected the stock image on it using CameraMapperPixel on a standard material, as basic as it can be <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /> The lights and camera were matched to the stock image and then every layer was rendered with VRay. Post effects done in PhotoShop.<br />
<br />
Credit for the Stock Image goes to mjranum-stock.<br />
Artist: http://mjranum-stock.deviantart.com/<br />
Stock Image: http://mjranum-stock.deviantart.com/art/Various-6-55379410<br />
<br />
Used with explicit permission!<br />
<br />
Hope u like it.<br />
Kindest regards,<br />
Anselm]]>
	</description>
	<pubDate>Wed, 26 Sep 2007 20:43:54 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 3</title>
	<link>http://psychosilence.cgsociety.org/gallery/529023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117260_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:47:55 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/529021</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117202_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:46:47 +0000</pubDate>
	</item>
	<item>
	<title>HUGO BOSS - ChinaOrangeClub Webspecial 1</title>
	<link>http://psychosilence.cgsociety.org/gallery/529019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187117145_small.jpg"><br><br>That´s a Still from the brand new Hugo Boss - China Orange Club Flashsite we just finished at Pixomondo Images (www.pixomondo.com) you can access here:<br />
<br />
www.hugoboss.com/chinaclub<br />
<br />
We created and camera mapped the low poly city and everything else with Max and VRay using PhotoShop for the textures and AfterEffects for the compositing. Then we passed the layer jungle over to the flashers <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
My prime task was the zeppelin called &quot;the BLIMP&quot;.]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:45:52 +0000</pubDate>
	</item>
	<item>
	<title>Venus 2.0</title>
	<link>http://psychosilence.cgsociety.org/gallery/324778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1141480451_small.jpg"><br><br>Project description : After i posted a tutorial a whlie ago about creating ParticleSplines with ParticleFLow and a little MaxScript. I decided to create an image showing this technique. I was inspired by the Venus by Milo of cause I used 3D Studio Max 7.1 for the ParticleSplines and PhotoShop CS2 and AfterEffects 6.1 for the decent postproduction (to comp together color-,specular-, ambient occlusion pass and the background image. Color corrention and little glow/grain here and there) Productiontime was about 10day on and off excluding rendertime. This image won the 2nd plance at the Animago 2006 awards in the category Home&gt;Still&gt;Art by the way.]]>
	</description>
	<pubDate>Sat, 04 Mar 2006 13:54:14 +0000</pubDate>
	</item>
	<item>
	<title>Leopard 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/210758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1108402019_small.jpg"><br><br>During my internship here at the Soul|Pix Studios in Hannover/Germany i practised Vray Shader constructing, lighting, texturing and rendering with this scene.<br />
I used 3D Studio MAX 7 with Vray.<br />
The Model is from the &quot;De Espona Model Collection&quot; so NON of the modeling work was done by me. Please no credits for this part.<br />
I textured this tank in Bodypaint3D with a wacom graphire3 tablet.<br />
Now the really interesting facts about this location ;-) it´s a training spot for our army near my parents house. The three destroyed tanks are a memorial of WW2. The day i took this picture the sky was brilliant for taking reference pictures. Nearlly a clear 128,128,128 RGB value of the sky :-D<br />
This Image won the 1st place at the Animago Award 2005 in the category Education&gt;Still&gt;Vehicles.<br />
PsychoSilence<br />
<a href="http://core2core.de/images/leopard2.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Mon, 14 Feb 2005 17:27:03 +0000</pubDate>
	</item>
	<item>
	<title>CROWN MACAU TV commercial featuring Chow Yun-Fat TRYPTICHON</title>
	<link>http://psychosilence.cgsociety.org/gallery/529509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187209261_small.jpg"><br><br>This is a tryptichon of a commercial for a six star hotel in macau called CROWN Plaza featuring Chow Yun-Fat we did at BlackMountain in Stuttgart. the images are pre-compositing NOT final!<br />
<br />
watch the commercial here:<br />
http://youtube.com/watch?v=tdAL-RUYkhU]]>
	</description>
	<pubDate>Wed, 15 Aug 2007 20:21:03 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Mermaid</title>
	<link>http://psychosilence.cgsociety.org/gallery/434435</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1164621913_small.jpg"><br><br>Stills and Breakdowns taken from the current CLOROX-Commercial &quot;Mermaid&quot;. The VFX company BlackMountain generated the CG parts of both CLOROX Spots (Mermaid &amp; Pirates) wich can be viewed at www.velvet.de &gt; velvet.film.<br />
<br />
Director: Matthias Zentner <br />
Agency: DDB San Francisco <br />
Client: Velvet Mediendesign <br />
CG: BlackMoutnain VFX <br />
Art Director: Andreas Illenseer <br />
Compositing: velvet.film <br />
<br />
Artists:<br />
Gabriel Silver (Christian Weckmann) <br />
Ardworx (Christian Zilliken) <br />
PsychoSilence/3Delicious (Anselm v. Seherr-Thoß) <br />
FXcalibur (Mariusz Wesierski) <br />
Houndman (Markus Hund) <br />
Andy-Arbeit (Andreas Böninghoff) <br />
Toby (Tobias , Animation) <br />
]]>
	</description>
	<pubDate>Mon, 27 Nov 2006 10:05:17 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 3</title>
	<link>http://psychosilence.cgsociety.org/gallery/529016</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187116664_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:37:52 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 2</title>
	<link>http://psychosilence.cgsociety.org/gallery/529014</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187116364_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:32:50 +0000</pubDate>
	</item>
	<item>
	<title>CLOROX - Pirates 1</title>
	<link>http://psychosilence.cgsociety.org/gallery/528989</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/49434/49434_1187114072_small.jpg"><br><br>those are fishes I shaded for a CLOROX commercial. maybe you might know them. The &quot;Pirates&quot; &amp; &quot;Mermaids&quot;...:<br />
http://www.youtube.com/watch?v=fMhmABCuS04 and http://www.youtube.com/watch?v=8Wc9OqO30iU<br />
4 of those fishes and the sponge fish are already in my showreel but i felt like adding more...<br />
all rendered with VRay using SSS...<br />
hope you like ´em!<br />
kind regards and thanks in advance<br />
anselm]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 17:54:58 +0000</pubDate>
	</item>
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